Monday, April 9, 2018

Human - Computer Interaction - Moving ahead with Cognitive Sciences



Interactions between computers and humans should be as intuitive as conversations between two humans—and yet many products and services fail to achieve this. So, what do you need to know so as to create an intuitive user experience? Human psychology? Emotional design? Specialized design processes? The answer is, of course, all of the above.

Human-computer interaction (HCI) is about understanding what it means to be a user of a computer (which is more complicated than it sounds), and therefore how to create related products and services that work seamlessly. It’s an important skill to master, because it gives any company the perspective and knowledge needed to build products that work more efficiently and therefore sell better. 



In fact, the Bureau of Labor Statistics predicts the Computer and IT occupation to grow by 12% from 2014–2024, faster than the average for all occupations. This goes to show the immense demand in the market for professionals equipped with the right computer and IT skills. 

What is Human-Computer Interaction (HCI)?

Human-Computer Interaction (HCI) is a field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers. It encompasses multiple disciplines, such as computer science, cognitive science, and human-factors engineering. While initially concerned with computers, HCI has since expanded to cover almost all forms of information technology design.

HCI emerged in the 1980s. It was the crucial instrument in popularizing the idea that the interaction between a computer and the user should resemble a human-to-human, open-ended dialogue. It initially focused on using knowledge in cognitive and computer sciences to improve the usability of computers (i.e., concentrating on how easy computers are to learn and use). However, since then—and thanks to the advent of technologies such as the Internet and the smartphone—it has steadily encompassed more fields (including information visualization, social computing, etc.). The relevance of HCI in the 21st century is particularly apparent in the breakthrough of new modes of interactivity, namely voice user interfaces (VUIs). 

In many ways, HCI was the forerunner that would grow to become what we now call “User Experience (UX) Design.” Despite that, some differences persist between HCI and UX design. Practitioners of HCI tend to be more academically focused, and are involved in scientific research and developing empirical understandings of users. UX designers, on the other hand, tend to be industry-focused, and most UX designers are involved in building a product or service—for example, a smartphone app or a website. Regardless of this difference, the practical considerations for products that UX designers concern themselves with have direct links to the findings of HCI specialists about the mindsets of users. Due to this, there is little point in separating these realms to any great extent. 

Human Computer Interaction is the academic discipline that most of us think of as UI design. It focuses on the way that interactions between human beings and computers interact to ever increasing levels of both complexity and simplicity.
It’s perhaps easy to see that until the mid to late 1970s that this discipline wasn’t particularly important. The few people who had access to computers were academics or professionals with a few incredibly dedicated (and wealthy) hobbyists thrown into the mix. Without a broad base of users; it wasn’t necessary to focus on how those users interacted with computers – they just made do with whatever was to hand or created what they needed themselves.

It’s a Very New Discipline

Then with the dawn of personal computing; the flood gates opened. The masses wanted computing and they didn’t want to go through complicated rigmarole to do what they wanted with a computer. They weren’t prepared to build and program their own joysticks for the games they bought, they didn’t expect to design the mouse before they could use a word processor and so on…



Cognitive Sciences

Luckily, for the masses, there was a discipline waiting in the wings to help with the tasks that lay ahead. Cognitive sciences (a broad and heady mix which includes psychology, language, artificial intelligence, philosophy and even anthropology) had been making steady progress during the 1970s and by the end of the decade they were ready to help articulate the systems and science required to develop user interfaces that worked for the masses.



Engineering

This is known as “cognitive engineering” e.g. building things that work with our thoughts. And once again the engineering discipline had also come on leaps and bounds during the 1970s in order to support this change. In aviation, for example, engineering had already started to simplify the user interface of complex airplanes. It was natural for some of this work to move into the UI field for computing devices.

Documentation

It’s also important to recognize the challenge of documenting these developments. New systematic approaches needed to be taken in order to record developments and to share these with other practitioners of the new discipline worldwide. There really is, after all, no advantage in reinventing the mouse over and over again.

John Carroll the Edward Frymoyer Chair Professor of Information Sciences and Technology at the Pennsylvania State University says that the discipline of Human Computer Interaction was born (or perhaps “emerged” is a better word) in 1980 as all these separate disciplines began to realign around a single objective; making computing easier for the masses.

References: https://www.interaction-design.org/
 

Saturday, April 7, 2018

5G Technology- Towards the 4th Industrial Revolution in Wireless Communication



Mobile or wireless communication is regarded as one of the greatest inventions in human civilization. In the modern era, no one can admire of living a life without having a phone, it has become an essential human need. How can a non-living thing create such a huge impact on modern day life? The answer is simple because in the modern day life needs to be free from aggravations and so the technology giants are working harder to behold the grievances faced by the common folks.



In earlier days, sending a message between two people from two different places was just merely a dream. With the invention of the telephone in 1876 by Alexander Graham Bell, the face of communication had changed and revolutionary changes came to light. This invention switched a new light amongst the society and gradually the phase of new technologies plundered. Due to the evolvement of such sophisticated technologies and advancement in connectivity, the nature of communication across the globe significantly improved.

Quite simply, the “G” stands for Generation, as in the next generation of wireless technologies. Each generation is supposedly faster, more secure and more reliable. The reliability factor is the hardest obstacle to overcome. 1G was not used to identify wireless technology until 2G, or the second generation, was released. That was a major jump in the technology when the wireless networks went from analog to digital. It’s all uphill from there. 3G came along and offered faster data transfer speeds, at least 200 kilobits per second, for multi-media use and was a long time standard for wireless transmissions regardless of what you heard on all those commercials  



Modern-day Wireless technology is based on the IEEE 802.11 standard that uses radio waves (RF) for transmitting data among devices. It has become part and parcel for almost all people and companies, considering the same functionality as a wired communication technology, but with significant characteristics such as mobility, flexibility, low cost, ease to deploy etc. The recent wireless technology deployed across the globe is 4G, i.e, fourth-generation wireless technology (though it is not fully functional everywhere) but the developed world has already started to explore the new dimension, i.e, 5G which is supposed to be launched by 2020.

A BRIEF DIFFERENCE AMONG 3G, 4G, AND PROPOSED 5G

3G
4G
5G
Deployment
2004-2005
2006-2010
By 2020
Bandwidth
2Mbps
200 Mbps
>1 Gbps
Technology
Broadband with /CDMA/IP technology
Unified IP and seamless combination of LAN/WAN/WLAN/PAN
4G+wwww
Service
Integrated high-quality audio, video and data
Dynamic information access, variable devices
Dynamic information access, variable devices with all capabilities

5G will make communications so fast that it would resemble real-time, putting mobile internet services on a par with office services. Although lots of groundwork has to be done on a 5G cellular network to define the standard parameters and to achieve the better performance over existing 4 G technology. 

Some typical features of 5G may include:

SUGGESTED 5 G FEATURES

PARAMETER
SUGGESTED PERFORMANCE
PEAK DATA RATE
Up to 10 Gbps ( may be exceeding)
NETWORK CAPACITY
10,000 times capacity of current network
LATENCY
< 1ms
CELL EDGE DATA RATE
100 Mbps
BANDWIDTH
1000X PER UNIT AREA
PERCENT AVAILABILITY
ALMOST 100%
COVERAGE
ALMOST 100%
NETWORK ENERGY USES
REDUCTION UP TO 90%


FEW NEW TECHNOLOGIES THAT MAY INCORPORATE WITH 5 G
Communication engineers are investigating few new technologies that might be incorporated with 5 G technology. Some of the prominent technologies may feature as:

Smart efficient antennas: Antennas are the most important part of the wireless communications. Efficient and smart design of antenna can make the signal omnidirectional, mitigate the interference and power consumption by increasing the strength of the signal.

Concept of cognitive radio technology: This concept enables communication engineers to access the radio spectrum in an efficient way, to improve the modulation scheme in a better way. It provides the optimum use power spectrum ensuring the best data flow among the users

Pervasive/ Ubiquitous network: This concept allows users to connect multiple wireless networks and also move seamlessly between them. It aims to create connectivity experiences that are
faster, more reliable, more personalized, highly available and secure in today’s mobile world, customized to match specific business needs.

Group cooperative relay: Cooperative diversity is a cooperative multiple antenna technique for amending or maximizing total network channel capacities for any given set of bandwidths which exploit consumer’s diversity by decoding the cumulated signal of the relayed signal and the direct signal in wireless multihop networks.

LEADING COMPANIES WORKING ON DEVELOPMENT OF 5G
Notable advancements in 5G technologies have come from Nokia, Qualcomm, Samsung, Ericsson and British Telecommunications with growing numbers of companies forming 5G partnerships and pledging money to continue to research into 5G and its application. Qualcomm and Samsung have focused their 5G efforts on hardware, with Qualcomm creating a 5G modem and Samsung producing a 5G enabled home router. Both Nokia and Ericsson have created 5G platforms aimed at mobile carriers rather than consumers. Ericsson created the first 5G platform and that claims to provide the first 5G radio system. Ericsson began 5G testing in 2015.

5G technology going to be an incipient mobile revolution in the mobile market. Through 5G technology now we can utilize ecumenical cellular phones. 5G technology has extraordinary data capabilities and has the facility to tie together unrestricted call volumes and illimitable data broadcast within the latest mobile operating system. Maybe in coming days, 5G technology surmounts the world market. 5G Technologies have an extraordinary capability to fortify Software and Consultancy. The Router and switch technology utilized in the 5G network providing high connectivity. The 5G technology distributes internet access to nodes within the building and can be deployed with the cumulation of wired or wireless network connections. The current trend of 5G technology has a glowing future.

References:  Ankur Jyoti Sarmah, Associate Editor (Electronics & Engineering) 5G Technology